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The gory kills, the horrific enemies, and the terrifying sounds all make for a wonderfully scary gaming experience, one that gamers should be able to experience in full in their original forms, albeit with the kinds of technological improvements a remaster can bring.While Motive Studio’s Dead Space remake introduces a host of new story and gameplay-related features, there is one thing that players might be missing - and that’s a 180-degree quick turn button! Wondering why a feature that’s usually found in other survival-horror games wasn’t implemented? Read on for Motive’s explanation alongside a host of other new info. The series still stands up to this day as an intense survival-horror game with a fantastic story and a relatable protagonist.
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The original Dead Space trilogy is a classic of modern gaming, and it has amassed an intensely loyal fan base. With it, EA could give gamers the perfect opportunity to showcase just how beautiful this gruesome series is.
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Incorporating a photo mode into the survival-horror classic would be the icing on the cake. There's also the potential of adding a photo mode, a now fairly standard feature in gaming that was missing from the original trilogy. The original has such robust environments that still look pretty fantastic, but ray tracing would allow gamers to truly appreciate the details in these horrifying games. Focusing on the environments with light and shadow, EA could use modern ray tracing technologies to amp up a Dead Space remaster's visuals. The trilogy's gameplay is mostly shrouded in darkness, except for Dead Space 3, which has many stark white snow-scapes on the planet Tau Volantis. Exploring the massive, yet confining, environments felt like cautiously traversing hell itself, as the player never knew where the Necromorphs were lying in wait.
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